Archive for October, 2008
Little Big Planet!
digitalphil’s “spotlight” officially released!
I’m excited to announce the release of “spotlight”, a machinima podcast! Check it out and download a copy directly from the tekbreeze.com community page.
We encourage you to leave your comments and let us know if we can be doing something better! We’ll have additional information available on tekbreeze soon regarding the release schedule of upcoming episodes. In the meantime, register for FREE and become a tekbreezer. Join in on our forum discussions as we begin to build a great community of users who want to learn more about Machinima, gaming, graphic design and music.
Thanks again for everyone’s support. Enjoy the our initial “spotlight” release!
digitalphil (Site Administrator – tekbreeze community)
Make Something Unreal Contest submission complete!
Well after a fair amount of re-work from just a couple days ago, I am submitting treadster media’s MSUC entry “DoubleKill”. Sadly there are no other machinima entry’s that I can see on their page. Hope I am wrong about that.
AAA_Final_2_b_useTHisOne2.avi
In going through some of my folders tonight needing to clean up many 10’s of gigabytes taken up by test renders, progress vids and various other folder fodder. I found some pretty interesting naming conventions I had used for the file names. That made me think about what some best practice naming conventions are for my files.
There are a multitude of approaches you could take but I need to find one that’s consistent and will allow me to know it’s contents without having to open it. On that subject how do you name your raw fraps files? Do you bother to rename them or just encode them, name THAT file, and delete the fraps file. This touches on the great celtx podcast about workflow.
Anyway, just rambling here while waiting for the new_final_contest_render_02_bNew.avi to finish rendering.
Cheers!
Submitted!
Well DoubleKill is now officially submitted to the MachinExpo. Thanks everyone involved for your hard work. We are all very happy with it and that is about all we can control.
Big thanks to Ingrid, Ricky, Phil, and Damien for putting on the Expo!
When does perfection become the enemy of good?
My dad Peter Tyner, the writer for our Double Kill machinima series has said these words in reference to the making of the film. Making sure every model is lit perfectly, animation is timed right, not too much dialog but not too little, etc…all takes a tremendous amount of time, skill, and effort from the entire team.
As I learn more about being a director and producer – I find there are challenges and opportunities around every corner. We are coming down to the end of the production cycle and have caught some big “oh shits” that are calling for a replacement of almost 3/4 of the film shots. With sound work already complete, this presents a major challenge. So why do it? I could release the film as is and people would probably like it a lot. Ricky Grove has said in the past…”it’s not what they don’t see” and he’s right. However – it would not be as good as it could be. But by that logic I could tweak about 97,834,987,398,472 other things to make it as good as it could be.
I have to ask myself though am I letting perfection become the enemy of good?
I have released our latest short film called “Fate of the Union” - Enjoy ![]()
click image to watch!

Special thanks to:
President Obama for being a good sport and knowing that the ONLY thing that matters right now is getting people back to work!!
TermiATT for the score idea.
http://www.youtube.com/user/TermiATT
deucer for the great title!
Ricky Grove
http://rgrove.com/
Phil Rice
http://z-studios.com/






