Treadster Media, makers of cool, fun, high quality Unreal Engine machinima. Created by Dave Tyner.

Archive for the ‘Ramblings’ Category

DoubleKill reaches 69,000 views in 6 days at M.com

Posted by m3 On December - 7 - 2008

So I submitted our little machinima “DoubleKill MSUC edition” to m.com a few days ago.  Didn’t see it pop up on Machinima.com so I thought…”eh, they must not have like it”  - I came across it in a search today. 69,000 views and almost 400 comments.  You guys are so amazingly awesome for the hard work and dedication you put into this.  Not that I put all the stock in the world in this but it’s a fine compliment to the hard work we all put in. Thanks everyone!

http://www.youtube.com/watch?v=c6AdSzmJXWs&fmt=6

Hate to drop names here but we were very happy when shortly after submitting our little 5 minute pilot machinima to the machinima expo, we received Phil Rice’s critique.  And it went a little something like this…

“All the animation is custom? Unfuckingbelievable. What an achievement, seriously. Wow. Pair that with strong story and the right music score and this is serious upper-tier material. Way, way ahead of the curve. I’ve honestly not seen an action / chase scene done this well in machinima; it is easily on par with a professionally crafted cutscene.

Editing / choreography / sound / acting are all top notch…”

There was more but that was the positive part. hehe :) He went on to give an honest critique of the enitre film and things we need to work on. Invaluable stuff, thank you Phil for your honesty! This is our first machinima of course and are very excited to have our pilot episode screened at the machinima-expo this Sunday.  See you there!

Little Big Planet!

Posted by m3 On October - 26 - 2008

Little Big Planet

Little Big Planet

Bought it at my local game store (Game Force) before the recall’s got in. So far we are on the 3rd intro level and I have NEVER seen my kids have so much fun playing a video game. I wish I had some video, it is really non stop laughter around here tonight. Most fun I have ever had playing a video game…ever…

Make Something Unreal Contest submission complete!

Posted by m3 On October - 17 - 2008

Well after a fair amount of re-work from just a couple days ago, I am submitting treadster media’s MSUC entry “DoubleKill”. Sadly there are no other machinima entry’s that I can see on their page. Hope I am wrong about that.

Make Something Unreal

Make Something Unreal

AAA_Final_2_b_useTHisOne2.avi

Posted by m3 On October - 16 - 2008

In going through some of my folders tonight needing to clean up many 10’s of gigabytes taken up by test renders, progress vids and various other folder fodder. I found some pretty interesting naming conventions I had used for the file names. That made me think about what some best practice naming conventions are for my files.

There are a multitude of approaches you could take but I need to find one that’s consistent and will allow me to know it’s contents without having to open it. On that subject how do you name your raw fraps files? Do you bother to rename them or just encode them, name THAT file, and delete the fraps file. This touches on the great celtx podcast about workflow.

Anyway, just rambling here while waiting for the new_final_contest_render_02_bNew.avi to finish rendering.

Cheers!

Submitted!

Posted by m3 On October - 14 - 2008
Machinima Expo

Machinima Expo

Well DoubleKill is now officially submitted to the MachinExpo. Thanks everyone involved for your hard work. We are all very happy with it and that is about all we can control.

Big thanks to Ingrid, Ricky, Phil, and Damien for putting on the Expo!

It is an inevitibility

Posted by m3 On October - 13 - 2008

When does perfection become the enemy of good?

Posted by m3 On October - 4 - 2008

My dad Peter Tyner, the writer for our Double Kill machinima series has said these words in reference to the making of the film. Making sure every model is lit perfectly, animation is timed right, not too much dialog but not too little, etc…all takes a tremendous amount of time, skill, and effort from the entire team.

As I learn more about being a director and producer – I find there are challenges and opportunities around every corner. We are coming down to the end of the production cycle and have caught some big “oh shits” that are calling for a replacement of almost 3/4 of the film shots. With sound work already complete, this presents a major challenge. So why do it? I could release the film as is and people would probably like it a lot. Ricky Grove has said in the past…”it’s not what they don’t see” and he’s right. However – it would not be as good as it could be. But by that logic I could tweak about 97,834,987,398,472 other things to make it as good as it could be.

I have to ask myself though am I letting perfection become the enemy of good?

tekbreeze talks to Ricky Grove about DoubleKill

Posted by m3 On September - 26 - 2008

Our lead editor Digital Phil published a blurb from famed Actor and machinima pioneer gToon about Treadster Medias DoubleKill. gToon is our front man on sound design and shares his thoughts on the series so far.

digital phill talks to ricky grove about doublekill

Digital Phils site

Little Big Planet machinima

Posted by m3 On September - 26 - 2008

Little Big Planet Machinima

With the pending release of Little Big Planet, I am starting to formulate ideas about making machinima using Little Big Planet. I just need to figure out how to capture video from the PS3. I am really excited about this game. It’s the reason I bought a ps3 to begin with. wewt!

Hey all! Sorry things have been a little quiet here lately. I have been battling some health stuff lately that has all but zapped my energy. When I can however I have been doing some tests to see if I can make my next GoW movie in glorious 3DS max. I think I can I think I can I think I can. Here are a couple renders for you to chew on! Hope you guys are great!





Gears of War – 3D

Posted by m3