Archive for the ‘Tutorials’ Category
Creating cinematics in the UDK – 7 part tutorial
I recently created a series of tutorials for a graduate school assignment my wife is working on. I am happy to share them out and hope some people get some good use from them.
UDK Cinematic Tutorial Part 1 – The User Interface – http://www.youtube.com/watch?v=jYiKV5xDdSE
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UDK Cinematic Tutorial Part 2 – The Content Browser – http://www.youtube.com/watch?v=08oFP2R6-qM
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UDK Cinematic Tutorial Part 3 – Lets get moving – http://www.youtube.com/watch?v=Wabg0WslPRI
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UDK Cinematic Tutorial Part 4 – Lets KEEP moving – http://www.youtube.com/watch?v=mj7KhjFqAFQ
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UDK Cinematic Tutorial Part 5 – Lets blow stuff up! – http://www.youtube.com/watch?v=vlHkmsoNf9s
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UDK Cinematic Tutorial Part 6 – Using the camera – http://www.youtube.com/watch?v=Vzi4xdkUz5Q
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UDK Cinematic Tutorial Part 7 – Wrapping it up – http://www.youtube.com/watch?v=HdZB9S0MWmU
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Unreal Engine Tutorial – Fixing the mesh clipping problem in Unreal Ed – Part 2
Part 2 of a tutorial outlining how to fix the problem of mesh clipping in and out during filming in unreal. This time bringing the animation into Unreal and testing.
Stay to the end to see a sneak peak at our new machinima called “Antipathy”
Unreal Engine Tutorial – Fixing the mesh clipping problem in Unreal Ed – Part 1
This is a tutorial outlining how to fix the problem of mesh clipping in and out during filming in unreal. www.treadster.com
Stay to the end of part 2 to see some footage from our Gears of War machinima.
Unreal Engine FaceFX tutorial part 3
Part 3 of our Unreal Engine FaceFX tutorial.
Unreal Engine FaceFX tutorial part 1
A comprehensive start to finish tutorial. I will do another one with the existing meshes either soon or a long time from now. *Video was too long, re-uploading now…
Hey all! Sorry things have been a little quiet here lately. I have been battling some health stuff lately that has all but zapped my energy. When I can however I have been doing some tests to see if I can make my next GoW movie in glorious 3DS max. I think I can I think I can I think I can. Here are a couple renders for you to chew on! Hope you guys are great!




