Posted by m3
In The ViewZ episode 2, we sit down with Phil Rice from z-studios.com to talk to him about his Machinima past and various other topics of interest. I will also break down the realization of the consummate breakthrough when producing machinima.
Listen streaming HERE
or direct downloadHERE
Posted by m3
My friend Jeremy turned me on to this really interesting project today. Someone has taken the original Star Wars and chopped it up into 472 – 15 second bits. You can go on to the site and claim your 15 second bit to remake. When completed, the creators will spice it all together and release [...]
Posted by m3
Here are a few new screenshots from our latest movie due out sometime around the end of July.
Posted by m3
I am personally very moved watching the people of Iran fighting and dying for their freedom. Phil Rice released this today and I believe everyone needs to see it. People of Iran, your efforts are not in vain.
Posted by m3
Announcing the release of The ViewZ podcast, Pilot Episode. Check it out HERE! We realize there is plenty of room for improvement but you could help save countless puppies by filling out the response letting us know your ViewZ!! Thanks!
Posted by m3
In my humble opinion this defines exactly what machinima is. In a word…Zany, silly and downright hilarious. It’s wacky and exaggerated motion/facial expressions had me in stitches the whole time. The airplane scene is the best. Great work!!
Posted by m3
This is the I-Movix SprintCam v3 NAB 2009 showreel by David Coiffier. Might be old information but its completely memorizing.
I-Movix SprintCam v3 NAB 2009 showreel from David Coiffier on Vimeo.
Posted by m3
This movie just might tip the scales on how much effects to too much! Of course I will go see it!
Thanks to Jeremy for the tip
Posted by m3
Part 2 of a tutorial outlining how to fix the problem of mesh clipping in and out during filming in unreal. This time bringing the animation into Unreal and testing.
Stay to the end to see a sneak peak at our new machinima called “Antipathy”
Posted by m3
This is a tutorial outlining how to fix the problem of mesh clipping in and out during filming in unreal. www.treadster.com
Stay to the end of part 2 to see some footage from our Gears of War machinima.