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	<title>Comments on: Unreal Engine FaceFX tutorial part 1</title>
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		<title>By: Zarathustra Studios &#124; z-studios.com</title>
		<link>http://treadster.com/blog/unreal-engine-facefx-tutorial/comment-page-1/#comment-1187</link>
		<dc:creator>Zarathustra Studios &#124; z-studios.com</dc:creator>
		<pubDate>Mon, 05 Apr 2010 08:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://treadster.com/blog/?p=261#comment-1187</guid>
		<description>[...] of DoubleKill, has graciously published a three part tutorial for the Unreal Engine FaceFX system: Part 1, Part 2, Part [...]</description>
		<content:encoded><![CDATA[<p>[...] of DoubleKill, has graciously published a three part tutorial for the Unreal Engine FaceFX system: Part 1, Part 2, Part [...]</p>
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		<title>By: Overman&#8217;s Blog &#187; OverByte #17</title>
		<link>http://treadster.com/blog/unreal-engine-facefx-tutorial/comment-page-1/#comment-761</link>
		<dc:creator>Overman&#8217;s Blog &#187; OverByte #17</dc:creator>
		<pubDate>Mon, 08 Jun 2009 11:49:01 +0000</pubDate>
		<guid isPermaLink="false">http://treadster.com/blog/?p=261#comment-761</guid>
		<description>[...] of DoubleKill, has graciously published a three part tutorial for the Unreal Engine FaceFX system: Part 1, Part 2, Part [...]</description>
		<content:encoded><![CDATA[<p>[...] of DoubleKill, has graciously published a three part tutorial for the Unreal Engine FaceFX system: Part 1, Part 2, Part [...]</p>
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		<title>By: CD</title>
		<link>http://treadster.com/blog/unreal-engine-facefx-tutorial/comment-page-1/#comment-729</link>
		<dc:creator>CD</dc:creator>
		<pubDate>Mon, 01 Jun 2009 09:17:10 +0000</pubDate>
		<guid isPermaLink="false">http://treadster.com/blog/?p=261#comment-729</guid>
		<description>Unfortunately I&#039;ve never finished any showable Machinima movie with that engine. That&#039;s a pity, because I have spend  more time in it than any other engine so far. At least I got some payoff by running workshops to share some of my knowledge. Like UE it&#039;s very poweful but needs a lot of work and knowledge to get soemthing done with it. I guess that is why not many Machinima movies have yet published with these engines. And it&#039;s extremely rare that somone manages to make such a high quality movie like you did with such an engine. With Cryengine I know only one that got some recognition at MFF: Eden: The Zhang Chronicles Episode 1
http://revver.com/video/690833/eden-the-zhang-chronicles-episode-1/
Many of the Cryengine Machinima is just done as cut-scenes for game mods.
The modding community is great and very helful. Their website is a good place whenever you want to know more about that engine:
http://www.crymod.com/portal.php</description>
		<content:encoded><![CDATA[<p>Unfortunately I&#8217;ve never finished any showable Machinima movie with that engine. That&#8217;s a pity, because I have spend  more time in it than any other engine so far. At least I got some payoff by running workshops to share some of my knowledge. Like UE it&#8217;s very poweful but needs a lot of work and knowledge to get soemthing done with it. I guess that is why not many Machinima movies have yet published with these engines. And it&#8217;s extremely rare that somone manages to make such a high quality movie like you did with such an engine. With Cryengine I know only one that got some recognition at MFF: Eden: The Zhang Chronicles Episode 1<br />
<a href="http://revver.com/video/690833/eden-the-zhang-chronicles-episode-1/" rel="nofollow">http://revver.com/video/690833/eden-the-zhang-chronicles-episode-1/</a><br />
Many of the Cryengine Machinima is just done as cut-scenes for game mods.<br />
The modding community is great and very helful. Their website is a good place whenever you want to know more about that engine:<br />
<a href="http://www.crymod.com/portal.php" rel="nofollow">http://www.crymod.com/portal.php</a></p>
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		<title>By: m3</title>
		<link>http://treadster.com/blog/unreal-engine-facefx-tutorial/comment-page-1/#comment-725</link>
		<dc:creator>m3</dc:creator>
		<pubDate>Sun, 31 May 2009 08:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://treadster.com/blog/?p=261#comment-725</guid>
		<description>Hey no problem man. 

How did it go in the CryEngine?  I have kept one eye on that engine for quite some time wanting to do some work in there.   Just been too busy with UE.  Link me to some of your work please :)

There is a way to make the delivered faceFX work for unreal though like you said it is quite the work around. :)  Thanks for replying!</description>
		<content:encoded><![CDATA[<p>Hey no problem man. </p>
<p>How did it go in the CryEngine?  I have kept one eye on that engine for quite some time wanting to do some work in there.   Just been too busy with UE.  Link me to some of your work please <img src='http://treadster.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There is a way to make the delivered faceFX work for unreal though like you said it is quite the work around. <img src='http://treadster.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Thanks for replying!</p>
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		<title>By: CD</title>
		<link>http://treadster.com/blog/unreal-engine-facefx-tutorial/comment-page-1/#comment-724</link>
		<dc:creator>CD</dc:creator>
		<pubDate>Sun, 31 May 2009 07:53:55 +0000</pubDate>
		<guid isPermaLink="false">http://treadster.com/blog/?p=261#comment-724</guid>
		<description>Tnx a lot for that comprehensive tutorial on FaceFX. I had a look at it when the Unreal3 
was released, but never managed to get it to work. At that early stage not enough information was available on the web and forums. One had to create an own character face rig since creating and saving expressions for the characters from the game was
not allowed. That was the point where I gave up Unreal and moved to Cryengine.</description>
		<content:encoded><![CDATA[<p>Tnx a lot for that comprehensive tutorial on FaceFX. I had a look at it when the Unreal3<br />
was released, but never managed to get it to work. At that early stage not enough information was available on the web and forums. One had to create an own character face rig since creating and saving expressions for the characters from the game was<br />
not allowed. That was the point where I gave up Unreal and moved to Cryengine.</p>
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